The game was bashed for the game play because it was boring and the controls were difficult and the cutscenes had some memorably bad voice acting. The game has gained fame not for being great, but for being one of the worst Mario games ever produced and even Nintendo refuses to acknowledge that it exists. Conversely, the Koopaling is competing to open all of the doors if he succeeds, Mario is instantly killed. As per the norm in this game, the only way for Mario to defeat the dreaded Koopa spawn is to close all of the doors. At the end of each hotel, Mario faces off against one of the Koopalings in a dramatic door battle. Closing all of the doors on a particular stage causes all of the enemies onscreen to die instantly and allows the player to proceed to the next level. This is unique among Mario games because instead of the usual platforming Mario and Luigi make their way through seven hotels, closing all the doors on each of ten stages, with the exception of Bowser's hotel which has 15 stages.
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The primary goal of the game is to go through each of the seven hotels and defeat Bowser's seven children and finally confront Bowser himself to rescue Princess Peach (who in the manual of the game is referred to as Princess Toadstool). Hotel Mario was released on the Phillips CD-i system in 1994.